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FPGA-PS2/mouse_basys3_FPGA.v
2019-07-18 21:47:10 +03:00

105 lines
4.2 KiB
Verilog

// fpga4student.com: FPGA projects, Verilog projects, VHDL projects
// FPGA tutorial: How to interface a mouse with Basys 3 FPGA
// Verilog code for interfacing a mouse with the Basys 3 FPGA board
module mouse_basys3_FPGA(
input clock_100Mhz, // 100 Mhz clock source on Basys 3 FPGA
input reset, // reset
input Mouse_Data, // Mouse PS2 data
input Mouse_Clk, // Mouse PS2 Clock
output reg [3:0] Anode_Activate, // anode signals of the 7-segment LED display
output reg [6:0] LED_out// cathode patterns of the 7-segment LED display
);
reg [5:0] Mouse_bits; // count number of bits receiving from the PS2 mouse
reg [26:0] one_second_counter; // counter for generating 1 second clock enable
wire one_second_enable;// one second enable for counting numbers
reg [15:0] displayed_number; // Number to be increased and decreased by the mouse
reg [3:0] LED_BCD;
// Signals for displaying on 7-segment LED of Basys 3 FPGA
reg [20:0] refresh_counter; // the first 19-bit for creating 190Hz refresh rate
// the other 2-bit for creating 4 LED-activating signals
wire [1:0] LED_activating_counter;
// counting the number of bits receiving from the Mouse Data
// 33 bits to be received from the Mouse
always @(posedge Mouse_Clk or posedge reset)
begin
if(reset==1)
Mouse_bits <= 0;
else if(Mouse_bits <=31)
Mouse_bits <= Mouse_bits + 1;
else
Mouse_bits <= 0;
end
// Increase/Decrease the number when pressing Left/Right Mouse
always @(negedge Mouse_Clk or posedge reset)
begin
if(reset)
displayed_number <= 0;
else begin
if(Mouse_bits==1) begin
if(Mouse_Data==1) // if The mouse is left clicked, increase the number
displayed_number <= displayed_number + 1;
end
else if(Mouse_bits==2) begin
if(Mouse_Data==1&&displayed_number>0)// if The mouse is right clicked, decrease the number
displayed_number <= displayed_number - 1;
end
end
end
// refreshing the 4-digit 7-segment display on Basys 3 FPGA
always @(posedge clock_100Mhz or posedge reset)
begin
if(reset==1)
refresh_counter <= 0;
else
refresh_counter <= refresh_counter + 1;
end
assign LED_activating_counter = refresh_counter[20:19];
// anode activating signals for 4 LEDs
// decoder to generate anode signals
always @(*)
begin
case(LED_activating_counter)
2'b00: begin
Anode_Activate = 4'b0111;
// activate LED1 and Deactivate LED2, LED3, LED4
LED_BCD = displayed_number/1000;
// the first digit of the 16-bit number
end
2'b01: begin
Anode_Activate = 4'b1011;
// activate LED2 and Deactivate LED1, LED3, LED4
LED_BCD = (displayed_number % 1000)/100;
// the second digit of the 16-bit number
end
2'b10: begin
Anode_Activate = 4'b1101;
// activate LED3 and Deactivate LED2, LED1, LED4
LED_BCD = ((displayed_number % 1000)%100)/10;
// the third digit of the 16-bit number
end
2'b11: begin
Anode_Activate = 4'b1110;
// activate LED4 and Deactivate LED2, LED3, LED1
LED_BCD = ((displayed_number % 1000)%100)%10;
// the fourth digit of the 16-bit number
end
endcase
end
// Cathode patterns of the 7-segment LED display
always @(*)
begin
case(LED_BCD)
4'b0000: LED_out = 7'b0000001; // "0"
4'b0001: LED_out = 7'b1001111; // "1"
4'b0010: LED_out = 7'b0010010; // "2"
4'b0011: LED_out = 7'b0000110; // "3"
4'b0100: LED_out = 7'b1001100; // "4"
4'b0101: LED_out = 7'b0100100; // "5"
4'b0110: LED_out = 7'b0100000; // "6"
4'b0111: LED_out = 7'b0001111; // "7"
4'b1000: LED_out = 7'b0000000; // "8"
4'b1001: LED_out = 7'b0000100; // "9"
default: LED_out = 7'b0000001; // "0"
endcase
end
endmodule