// fpga4student.com: FPGA projects, Verilog projects, VHDL projects // FPGA tutorial: How to interface a mouse with Basys 3 FPGA // Verilog code for interfacing a mouse with the Basys 3 FPGA board module mouse_basys3_FPGA( input clock_100Mhz, // 100 Mhz clock source on Basys 3 FPGA input reset, // reset input Mouse_Data, // Mouse PS2 data input Mouse_Clk, // Mouse PS2 Clock output reg [3:0] Anode_Activate, // anode signals of the 7-segment LED display output reg [6:0] LED_out// cathode patterns of the 7-segment LED display ); reg [5:0] Mouse_bits; // count number of bits receiving from the PS2 mouse reg [26:0] one_second_counter; // counter for generating 1 second clock enable wire one_second_enable;// one second enable for counting numbers reg [15:0] displayed_number; // Number to be increased and decreased by the mouse reg [3:0] LED_BCD; // Signals for displaying on 7-segment LED of Basys 3 FPGA reg [20:0] refresh_counter; // the first 19-bit for creating 190Hz refresh rate // the other 2-bit for creating 4 LED-activating signals wire [1:0] LED_activating_counter; // counting the number of bits receiving from the Mouse Data // 33 bits to be received from the Mouse always @(posedge Mouse_Clk or posedge reset) begin if(reset==1) Mouse_bits <= 0; else if(Mouse_bits <=31) Mouse_bits <= Mouse_bits + 1; else Mouse_bits <= 0; end // Increase/Decrease the number when pressing Left/Right Mouse always @(negedge Mouse_Clk or posedge reset) begin if(reset) displayed_number <= 0; else begin if(Mouse_bits==1) begin if(Mouse_Data==1) // if The mouse is left clicked, increase the number displayed_number <= displayed_number + 1; end else if(Mouse_bits==2) begin if(Mouse_Data==1&&displayed_number>0)// if The mouse is right clicked, decrease the number displayed_number <= displayed_number - 1; end end end // refreshing the 4-digit 7-segment display on Basys 3 FPGA always @(posedge clock_100Mhz or posedge reset) begin if(reset==1) refresh_counter <= 0; else refresh_counter <= refresh_counter + 1; end assign LED_activating_counter = refresh_counter[20:19]; // anode activating signals for 4 LEDs // decoder to generate anode signals always @(*) begin case(LED_activating_counter) 2'b00: begin Anode_Activate = 4'b0111; // activate LED1 and Deactivate LED2, LED3, LED4 LED_BCD = displayed_number/1000; // the first digit of the 16-bit number end 2'b01: begin Anode_Activate = 4'b1011; // activate LED2 and Deactivate LED1, LED3, LED4 LED_BCD = (displayed_number % 1000)/100; // the second digit of the 16-bit number end 2'b10: begin Anode_Activate = 4'b1101; // activate LED3 and Deactivate LED2, LED1, LED4 LED_BCD = ((displayed_number % 1000)%100)/10; // the third digit of the 16-bit number end 2'b11: begin Anode_Activate = 4'b1110; // activate LED4 and Deactivate LED2, LED3, LED1 LED_BCD = ((displayed_number % 1000)%100)%10; // the fourth digit of the 16-bit number end endcase end // Cathode patterns of the 7-segment LED display always @(*) begin case(LED_BCD) 4'b0000: LED_out = 7'b0000001; // "0" 4'b0001: LED_out = 7'b1001111; // "1" 4'b0010: LED_out = 7'b0010010; // "2" 4'b0011: LED_out = 7'b0000110; // "3" 4'b0100: LED_out = 7'b1001100; // "4" 4'b0101: LED_out = 7'b0100100; // "5" 4'b0110: LED_out = 7'b0100000; // "6" 4'b0111: LED_out = 7'b0001111; // "7" 4'b1000: LED_out = 7'b0000000; // "8" 4'b1001: LED_out = 7'b0000100; // "9" default: LED_out = 7'b0000001; // "0" endcase end endmodule